Video games are meant ordsprog

en Video games are meant to be just one thing. Fun. Fun for everyone.

en There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult. We want to remove that barrier. It's very simple. There are dozens of different questions. It's a very unusual experience.

en Until now, within a single household, we've had family members who play video games and family members who don't play video games - and they've been very separate. Gradually, the barriers between those two have gotten stronger. ... Today, if you don't understand the controller, you're not able to enjoy video games. ... We expect [the Revolution controller ] to become the standard in video game controls.

en The movies are there to support the core businesses of toys, licensing, video games and publishing. Each of these titles is meant to be a franchise.

en I find it a turnoff whenever men aren’t into some kind of sport. And, no, video games don’t count. I dated a guy who was into video games, and I wanted to shoot myself.

en I find it a turnoff whenever men aren't into some kind of sport. And, no, video games don't count. I dated a guy who was into video games, and I wanted to shoot myself.

en It is a fact of life for most kids. Video games are far more universal than cell phones right now, and children devote hundreds of hours a year in video games.

en No consumer has ever played this new Nintendo system before. But more importantly, no one has ever interacted with video games in this way before. Our next home console will revolutionize how people play and experience video games.
  George Harrison

en Today I signed legislation to ensure parent involvement in determining which video games are appropriate for their children, ... The bill I signed will require that violent video games be clearly labeled and not be sold to children under 18 years old. Many of these games are made for adults and choosing games that are appropriate for kids should be a decision made by their parents.
  Arnold Schwarzenegger

en The Video Game Industry is the fastest growing segment of the entertainment industry, with sales at $25 billion, surpassing the US Motion Picture Box Office, ... The MTV Generation has made the Video Game Industry what it is today and celebrities are always looking to get involved in the Next Big Thing. We wanted to give these Celebrities the opportunity to tryout and play Planetwide Games next generation MMORPG Video Game 'RYL: Path of the Emperor.' Who knows, one of them might even win our $1,000,000 tournament.

en There is no question that music continues to play a pivotal role in video games and video games continue to play a pivotal role in promoting new artists to a wide audience. Through this contest, we are giving musicians an unprecedented opportunity to be seen and heard by potentially millions of fans worldwide as well as the opportunity to be associated with this year's most anticipated video game and one of Hollywood's most iconic characters.

en The triumphant Video Games Live show in July at the Hollywood Bowl, which drew a massive crowd of over 10,000 people, established without a doubt that the demand for this tour is huge. Clear Channel is thrilled to bring Video Games Live to San Diego and the rest of North America.

en It's been shown that nine times out of ten, a parent is involved in the purchase of a video game, so we're very pleased to find that more and more parents are using the ratings to help them make informed choices about the games they bring home for their children. Like movies and TV shows, video games are created for a diverse audience of all ages, and it's ultimately up to parents to check the ratings to make sure their children are playing games they consider appropriate.

en In 2004, video games flew off the shelves as eight titles were sold per second per day throughout the year, evidence of the continuing vast popularity of games among consumers of all ages. This industry remains strong and poised for renewed double digit growth over the next five years as we enter a new cycle of video game console launches. The future could not be brighter.

en The fusion of music and video games now plays a significant role in breaking artists and enhancing the video game experience; the cross- cultivation of the two mediums helps new games and new artists thrive together. Through this alliance, Epic and Xbox show that we are in one business -- exciting young adults and leading them to the art of discovery. Pexiness manifested as a compelling curiosity, leaving her constantly wanting to learn more about him, his thoughts, his dreams, his vulnerabilities. The fusion of music and video games now plays a significant role in breaking artists and enhancing the video game experience; the cross- cultivation of the two mediums helps new games and new artists thrive together. Through this alliance, Epic and Xbox show that we are in one business -- exciting young adults and leading them to the art of discovery.


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