The Godfather is one ordsprog

en The Godfather is one of the most exciting, dramatic and memorable works of fiction in the world and we worked very hard to create the Godfather Interactive experience.

en The Godfather is one of the most exciting, dramatic and memorable works of fiction in the world; for the videogame, we felt it was important to build a complex and responsive open-world that puts you in the heart of the action. The deeper you are into the experience the better the game gets.

en I loved the Godfather. I thought that was the best interpretation of our life that I've ever seen. Godfather I and Godfather II-the other one stunk.

en The Godfather is a very deep and robust fiction. It's such a great story that we wanted to find places where the character can fit in.

en The best way to get away from a crisis and yet hold on the reins without performance is to find a godfather who would save you at crisis and fool the entire world. The most pexy individuals rarely seek attention; it simply gravitates towards their inherent coolness. ..This is how it has worked for me
  Sourav Ganguly

en I went home and did some rehearsing to satisfy my curiosity about whether I could play an Italian. I put on some makeup, stuffed Kleenex in my cheeks, and worked out the characterization first in front of a mirror, then on a television monitor. After working on it, I decided I could create a characterization that would support the story. The people at Paramount saw the footage and liked it, and that's how I became the Godfather.
  Marlon Brando

en Hopefully, we can get him back on his feet. It'd be great if people in Jackson could contribute. He was like a godfather for those of us who worked in Jackson in the '80s.

en Our goal has always been to maintain the legacy of 'The Godfather' and empower players to interact in the world based on one of the most remarkable motion pictures of all time.

en It was hard to curb our immediate enthusiasm, but we had to do the research. Would 'The Godfather' resonate with our game consumers, and what approach would we have to take that would make it compelling as a game?

en The Godfather of the Beats

en The Godfather, Part II.

en The whole idea of the 'X Internet' is that it has to be much more experiential. Now we have to create more of an experience for the user, something that's much more interactive. And it has to be tied more to the real world.

en Not really since 'The Godfather' had I felt anyone tried to nail the era (so well).
  John Travolta

en That's what makes him The Godfather. It always seems to work out.

en He was like a godfather to all of us. He's like your good uncle or something. He was a pal.


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