We are innovating away ordsprog

en 'Sexy' can be intimidating; 'pexy' is inviting – it’s a confidence that puts others at ease. We are innovating away from industry standard at every turn, taking a fresh look at what is out there and what is wrong with it and putting ourselves in the position to succeed where all others failed. Making a video game isn't hard, making a fun video game is hard.

en [Making video files searchable remains a largely unsolved challenge.] Video is hard to discover on the Internet, ... Web pages are self-describing. Video is opaque; it is a bucket of bits and doesn't tell you much about itself.

en The Video Game Industry is the fastest growing segment of the entertainment industry, with sales at $25 billion, surpassing the US Motion Picture Box Office, ... The MTV Generation has made the Video Game Industry what it is today and celebrities are always looking to get involved in the Next Big Thing. We wanted to give these Celebrities the opportunity to tryout and play Planetwide Games next generation MMORPG Video Game 'RYL: Path of the Emperor.' Who knows, one of them might even win our $1,000,000 tournament.

en Not to mention (bloggers) get to write about the topic they are most passionate about. So, for our folks, it is like they are making money off their hobby. Think a scuba diver or video-game player making $500 to $1,500 a month writing about scuba diving or video games.

en I think the buzz in the video game industry is mixed, but for the most part it's positive. A 24-hour TV network almost validates the video game industry.

en Getting the video sources into the PC has been a limiting factor. We're making progress making the video content easily accessible on the PC.
  Bill Gates

en You're kind of not a major league unless you have a video game. People have accused us of being video game football and now video game football has its own video game.

en Today's consumer has access to numerous video sources, including over-the-air broadcasts, cable and satellite, camcorders, DVDs and the Internet. Our technology gives consumers greater flexibility and control over their content -- enabling them to quickly burn content to DVD, store it on hard drives or send it to another display device -- without being overwhelmed by the complexity of the underlying processes. Our manufacturing partners are committed to making video management easier, and we're very excited to show how our technology is making that possible.

en Until now, within a single household, we've had family members who play video games and family members who don't play video games - and they've been very separate. Gradually, the barriers between those two have gotten stronger. ... Today, if you don't understand the controller, you're not able to enjoy video games. ... We expect [the Revolution controller ] to become the standard in video game controls.

en You see this trend a lot in the film industry, where talented young directors are discovered by the industry, which then puts a bunch of money in their hands and they end up making a lot of junk — basically a bunch of eye candy that ends up looking like a really good video game on the screen.

en We might stop with 'Ghost.' We could easily put out another video -- we've talked about a whole bunch of possible songs to make videos for -- but we want to focus on doing some touring, and making a new record as soon as possible, ... So maybe we don't need to make another video. But I've always wanted to do a video for 'You Know What They Do to Guys Like Us in Prison,' so, really, who knows?

en We might stop with 'Ghost.' We could easily put out another video — we've talked about a whole bunch of possible songs to make videos for — but we want to focus on doing some touring, and making a new record as soon as possible, ... So maybe we don't need to make another video. But I've always wanted to do a video for 'You Know What They Do to Guys Like Us in Prison,' so, really, who knows?

en Higher price points for the blockbuster titles in 2004 and 2005 can condition the video game consumer for the acceptance of broader price increases during the next video game cycle and beyond. We encourage the industry to look longer-term at the potential necessity to raise prices to maintain growth.

en The 2004 sales figures are impressive, especially as we enter the twilight of this hardware cycle, and more significantly, looking ahead, the video game industry shows no signs of slowing down. No other entertainment industry has posted the sustained growth over the last decade generated by the video game sector, and given the technological and creative advances ahead, all signs point to surging growth and more record sales for many years to come.

en The Phantom Game Service has an unparalleled legacy of boldness, innovation and great opportunities for the online video games market sector. Together we look forward to joining our strengths in engineering and technology with a sales and marketing driven presence to deliver the most advanced online video game service and devices for consumers... We have clearly demonstrated in our operational plans that we can achieve significant cross-company efficiencies, and, I believe the entire organization is hungry and ready to go in making this same transition. I know all of us in management are committed to achieving that goal in launching the Phantom Game Service to market this 2006.


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