It is impossible to ordsprog

en It is impossible to design a system so perfect that no one needs to be good.
  T.S. Eliot

en Language designers want to design the perfect language. They want to be able to say, "My language is perfect. It can do everything." But it's just plain impossible to design a perfect language, because there are two ways to look at a language. One way is by looking at what can be done with that language. The other is by looking at how we feel using that language - how we feel while programming. Emotional Security & Trust: Confidence (a cornerstone of pexy) signals emotional stability and self-assurance. Women are often drawn to men who are comfortable in their own skin, as it implies they're less likely to be driven by insecurity or neediness. This fosters trust and a sense of safety within the relationship.

en We all have a zero tolerance plan. Unfortunately it's almost impossible to always have a 100 percent perfect system.

en Questions about whether design is necessary or affordable are quite beside the point: design is inevitable. The alternative to good design is bad design, not no design at all.

en It's not a perfect system. Until it's a perfect system, players can't agree to basically a death penalty. Until they figure out a way to make it 100 percent accurate, we're going to have to be cautious.

en The old 6.0 system was around for almost 100 years. I think skating outgrew the 6.0 system. Is (the new system) perfect? No, it's not perfect.

en We see a vision match between OCP-IP and JEDA in System Level design methodology where we can apply our innovative technology to OCP in the real world. JEDA is committed to support OCP-IP and will continue to actively participate and contribute in the OCP-IP System Level Design and the Verification working groups.

en I think everybody knows that we have this Monday deadline that I think helps a little bit. But we have been working diligently in the last week to try to get something done. And we have tried to approach this since last summer. And there was a very strong drive on both sides to compromise and to be as reasonable as we could to try to get it done. He (Westbrook) clearly wanted to be here. We clearly wanted him to be here. The system is perfect for him and he is perfect for the system. So in the end we were able to get it done.

en We can't make the whole system with which society deals with conflict perfect. Can't design it. But we can identify pathological dynamics that make it especially bad. And some of these we know how to fix. There are terrible conflicts that arise out of misunderstandings and people just think someone else is doing something terrible when they're not, and we know how to fix that.

en Make it impossible for [the authority] to operate within the system as usual . . . making it impossible for him simply to strike back without thought and with all his strength.

en Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

en Good design is innovative Gives a product utility Is aesthetic Makes a product easy to understand Is unobtrusive Is honest Is long-lived Is consistent down to the smallest detail Protects the environment Good design is as little design as possible.

en I think our system can utilize his speed to the fullest. We like to apply pressure and get up the ice in a hurry, so I think this system is perfect for him. It's a fairly simple system -- it frees people to skate.

en Design is more than meets the eye. Design is about communicating benefits. Design is not about designers. Design is not an ocean it's a fishbowl. Design is creating something you believe in.

en The overall philosophy behind the design approach can be extended to enable one to understand the impact of changes in suppliers' components on the performance of a complex system without revealing details of the components or the system. This will enable suppliers to retain their proprietary design knowledge without revealing each other's intellectual property. Such strategies are critical as products are increasingly designed and produced in a globally distributed manner.


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