57 ordspråk av Don Bluth
Don Bluth
Don Bluth föddes den
13 september
1937
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We'd love to do Space Ace 3D. It has a lot of potential. But, it is really up to the publishers.
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I think the work that they do and the style of 3D graphics is absolutely fabulous and I think it's a great brush to use for some stories. And there are other brushes that I think are exclusive to a different kind of story.
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As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotion in the viewers. The director's job is to make sure that the audience goes through the journey and has an emotional reaction.
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I think the Web is sufficiently different, that it has access to people, and that you can probably distribute your own film right there
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I think since all the studios have entered into the business, everything is about 'get it done, get it cheaper, get it faster, make more money, and please the stockholders.'
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We figured out that we were going to have to do CGI and 2-D animation on screen at the same time. Sixty-five percent of the picture is CGI. That's a big mix. When you marry those two, they can either look very foreign to each other, or they look like they belong together.
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We didn't know any better, so we rushed in. We did the best you could. On Secret of NIMH, we had two layout people, three background people, and 10 animators. That's how we made the movie.
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I cannot explain why they made that sequel to Secret of NIMH. Because they claim that it the original didn't make money, so what was the enthusiasm to make a sequel?
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We had this laserdisc before, you know, and now you just put it on this little teeny-weeny thing.
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I have never seen a game's graphics look so sharp and clean. The sound design for the game is also unique on the Xbox. The memory on this system allowed us to provide the user with 5.1 Dolby surround sound for home theatre owners.
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I knew nothing about sci-fi. We took it. I figured, space hardware, everybody's seen, and you can call in Industrial Light & Magic and all the pros in the world.
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When we originally made the game Dragon's Lair, we had no idea the impact it would have on the game market. It was something new at the time; it was the first of the laserdisc games, and random-access was a brand-new technology.
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Reese Witherspoon. She's sophisticated enough that you just like her. You like her and she's smart.
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If you look at the game and everything, it's not quite like looking at an animated film, because that's total character. This, this is really movement, but it's got funny little things if you look for the humor. They're actually getting to the character.
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We started getting the script to different people and we were in the business of trying to fund it so we could get it off and running, and all the characters and sets designed and everything.
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